Neural Mechanisms of Immersive Virtual Reality in Chronic Pain

Purpose

This project examines, in chronic pain, the mechanisms of immersive virtual reality compared to the mechanisms of placebo hypoalgesia. The potential of developing new non-pharmacological premises for low-risk interventions for pain management is high.

Conditions

  • Pain
  • Virtual Reality
  • Placebo
  • Temporomandibular Disorder

Eligibility

Eligible Ages
Between 18 Years and 88 Years
Eligible Genders
All
Accepts Healthy Volunteers
No

Inclusion Criteria

  • Age (18-88 years) - English speaker (written and spoken) - Temporal Mandibular Disorder (TMD) for at least 3 months

Exclusion Criteria

  • Present or past degenerative neuromuscular disease - Cardiovascular, neurological diseases, pulmonary abnormalities, kidney disease, liver disease, history of cancer within past 3 years - Cervical pain other than TMD related (e.g. stenosis, radiculopathy) - Any personal (or family first degree) history of mania, schizophrenia, or other psychoses - Severe psychiatric condition (e.g., schizophrenia, bipolar disorders, autism) leading to hospitalization within the last 3 years. - Use of antidepressants, ADHD medication, non-over-the-counter painkillers, methadone, benzodiazepines, barbiturates, and/or narcotics during the past 3 months - Lifetime alcohol/drug dependence or alcohol/drug abuse in the past 3 months - Pregnancy or breastfeeding - Color-blindness - Pain in jaw or temple in last 3 months due to toothache or infection - Any facial trauma that has occurred in the last 6 weeks - History of severe facial trauma in the last 3 months - Impaired or uncorrected hearing - Conditions that would interfere with the VR mask placement (e.g. trauma, burn, infection) - Known history of severe motion sickness - High blood pressure or symptomatic low blood pressure - History of fainting - History of angioedema - Failed drug test (testing for opiates, cocaine, methamphetamines, amphetamines, and THC)

Study Design

Phase
Phase 1/Phase 2
Study Type
Interventional
Allocation
Randomized
Intervention Model
Parallel Assignment
Intervention Model Description
AIM 1: This is a double-blinded, randomized, between- and within-subjects design (3 X 3) with TMD participants randomly assigned to one of three groups. The three groups are 1. Naloxone group 2. Saline group 3. Natural history group, in which participants will not be given any drugs. Within-subjects factor: All three groups will go through the following 3 conditions:1. Active VR (theBlu); 2. Sham VR; 3. No-VR.
Primary Purpose
Basic Science
Masking
Triple (Participant, Investigator, Outcomes Assessor)
Masking Description
The UM Pharmacy will assign de-identified study IDs to participants and provide the study drug (Naloxone or Saline) so that participants, the person conducting the experiment, and the investigator will be blind to the participant's group.

Arm Groups

ArmDescriptionAssigned Intervention
Active Comparator
Naloxone
NARCANĀ® Naloxone Nasal Spray will be used to determine how the opioid tone shapes VR-induced hypoalgesia. Participants will be stratified for sex and then randomized to naloxone (The dose of naloxone will be 4 mg, so 0.1 mL of 40 mg/ml naloxone solution given intranasally) or saline (0.1 mL 0.9% sodium chloride intranasally), respectively. Investigators, staff, and participants will be blinded to the treatment options.
  • Behavioral: Active Virtual Reality
    Participants will be assigned to an immersive VR environment.
    Other names:
    • Active VR
  • Behavioral: sham Virtual Reality
    Participants will be assigned to a sham VR environment without the immersive experience.
    Other names:
    • Sham VR
  • Other: No Intervention
    Participants will experience tonic pain tolerance tests without exposure to any environments.
  • Drug: Naloxone
    4mg of Naloxone will be administered (0.1 mL of 40 mg/ml naloxone solution given intranasally). A random allocation sequence will be independently generated by the UM Pharmacy. The Principal investigator will call for each experiment.
    Other names:
    • Naloxone Hydrochloride/Narcan Intranasal
Sham Comparator
Saline
Saline group, where participants will be given saline solution (4mg) via an identical spray device. Participants will be stratified for sex and then randomized to saline arm (The dose of saline will be (0.1 mL 0.9% sodium chloride intranasally), respectively. Investigators, staff, and participants will be blinded to the treatment options.
  • Behavioral: Active Virtual Reality
    Participants will be assigned to an immersive VR environment.
    Other names:
    • Active VR
  • Behavioral: sham Virtual Reality
    Participants will be assigned to a sham VR environment without the immersive experience.
    Other names:
    • Sham VR
  • Other: No Intervention
    Participants will experience tonic pain tolerance tests without exposure to any environments.
  • Other: Saline
    Intranasal Normal Saline (0.1 mL 0.9% sodium chloride) will be administered shortly before beginning the fMRI experiment. A random allocation sequence will be independently generated by the UM Pharmacy. The Principal investigator will call for each experiment.
    Other names:
    • Placebo, Sodium chloride
Other
Natural History
Natural history group, where participants will not be given any drugs. Participants will be stratified for sex and then randomized to the Natural History group.
  • Behavioral: Active Virtual Reality
    Participants will be assigned to an immersive VR environment.
    Other names:
    • Active VR
  • Behavioral: sham Virtual Reality
    Participants will be assigned to a sham VR environment without the immersive experience.
    Other names:
    • Sham VR
  • Other: No Intervention
    Participants will experience tonic pain tolerance tests without exposure to any environments.
  • Other: Natural history
    Participants will not be provided Naloxone or Saline.

Recruiting Locations

Luana Colloca
Baltimore, Maryland 21201-1512
Contact:
Luana Colloca, MD,PhD,MS
301-364-8089
Colloca@umaryland.edu

More Details

Status
Recruiting
Sponsor
University of Maryland, Baltimore

Study Contact

Research Coordinator
410-706-5975
NRSCollocaLab@umaryland.edu

Detailed Description

Virtual reality (VR) has been seen as an intervention for alleviating clinical chronic (and acute) pain. An approach to pain management utilizing VR presents opportunities for reducing pain and suffering by using immersive, aesthetic, and multisensory stimulation. Investigator will analyze the behavioral and neural mechanisms of active VR against sham VR as two methods that investigate descending pain modulation. Thus, the central hypothesis is that those who respond to placebos will likely respond to active VR. If VR-induced analgesia depends upon the release of endogenous opioids. In this project, the investigators will determine the effects of VR at the neural and clinical levels directly for TMD participants, inviting participants from an existing Colloca Lab-based cohort phenotyped for diagnosis, grade, and low/high impact pain profiles and prospective TMD participants in collaboration with Johns Hopkins University. These participants have agreed to be recontacted for further research. Investigator will determine the role of the opioid tone (AIM1). In Aim 1, the investigators will determine the role of the endogenous opioid tone for VR-induced hypoalgesia in TMD participants using VR, tonic painful stimuli, and naloxone given intranasally with established mu-opioid receptor occupancy to determine how the opioid tone shapes VR-induced hypoalgesia.